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Showing posts from April, 2019

The Modern Day Librarian: Introducing AR and VR reality in an Elementary School Library Setting

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          I must admit that prior to this week’s discussion about Augmented and Virtual Reality, I never realized the educational benefits that they provide. Honestly, it looks as if they are just cool new electronics for kid and adult entertainment. However, after exploring this week’s resources, it’s evident that these are both great gadgets that can be implemented in a classroom or library setting. Virtual reality strives to completely simulate an immersive sensory experience indistinguishable from the real […] often using technologies like headsets that attempt to completely deprive human sensory organs like the eyes from any stimuli outside of that which is artificially generated by the VR technology. Augmented Reality strives to overlay additional layers of useful (e.g. actionable, descriptive, informative, directional) media onto the real without replacing it (Zoladz, 2015).n According to Bruce Massis’s article, “The mission of teachers in today’s cl...