The Modern Day Librarian: Introducing AR and VR reality in an Elementary School Library Setting



          I must admit that prior to this week’s discussion about Augmented and Virtual Reality, I never realized the educational benefits that they provide. Honestly, it looks as if they are just cool new electronics for kid and adult entertainment. However, after exploring this week’s resources, it’s evident that these are both great gadgets that can be implemented in a classroom or library setting. Virtual reality strives to completely simulate an immersive sensory experience indistinguishable from the real […] often using technologies like headsets that attempt to completely deprive human sensory organs like the eyes from any stimuli outside of that which is artificially generated by the VR technology. Augmented Reality strives to overlay additional layers of useful (e.g. actionable, descriptive, informative, directional) media onto the real without replacing it (Zoladz, 2015).n According to Bruce Massis’s article, “The mission of teachers in today’s classroom is to create the proper conditions to determine the shift from the static transmission of knowledge to the student-centered learning. Students are now active participants in the learning process. In order to be successful and to ensure the engagement of students, teachers must use adequate methods common to the current generation of “digital natives” (Nanu et al., 2013).  Therefore, it is our job as librarians to find ways to incorporate this wonderful idea into the library and introduce it.  In the article entitled, “Virtually There: Kids are using VR to explore worlds and create new ones”, it states, “Educators are embracing virtual reality as a new tool for student engagement, collaboration, and content creation (Meyer, 2017)”.  Also in the article, it discussed how students used VR to create a film on social anxiety. This is definitely something that could be done in a library setting but I would focus on a different topic but use the same concept.  A wonderful virtual reality app that I hope to implement in my own library is called, “Virtual Reality Lessons by Thinglink.”  

VR Lessons by ThingLink is a collection of interactive images and videos on a variety of topics including science, language, and arts. The lessons are designed for elementary-aged students and are available as a stand-alone app on Apple Store. VR lessons can be viewed with iPhones using a virtual reality headset such as Google Cardboard” (Ergurel, 2016). Most importantly, the app also caters to parents and teachers. The district would be required to purchase the -educators' plan for 
$1,000 a year, which in my opinion, would be very reasonable for all the features the app offers for students, teachers, and parents.  

Also, luckily, the virtual headsets aren’t as expensive either.  I believe this is something that would fit into the library’s budget and would be very beneficial for students. This app would work exceptionally well for my particular library setting being that it is compatible to apple products and we have a 1:1 student-to-ipad ratio.   During library activity time, I could use the app as a maker-space activity. It would reinforce lessons that were already taught in the classrooms during library time. I would also love to use this app to create a lesson on library usage, and possibly have a virtual tour of the library. This would definitely keep my students engaged and interactive in the library.   In order to engage the students more, I would turn this into a project by asking my upper level students to form groups and create their own virtual films on different topics. This would give students something different to look forward to besides the traditional monthly advisement sessions that we normally have. Overall, virtual reality and augmented reality are both expanding at our fingertips. This is the perfect time to introduce this type of technology in order to prep our students for the real world where VR/AR will eventually be used in middle/high school, college, and on their jobs. So it is best that we expose to it now.  Feel free to view the links below for more information on Virtual and Augmented Reality as well as the "ThingLink" app.




Exploring the ThingLink Application

Ergurel, D. (2016, 05 10). 10+ virtual reality apps transforming Education. Retrieved from Haptical: https://haptic.al/10-virtual-reality-apps-transforming-education-dc7586badb9a
Nanu, A., Titieni, A., Nedelcu, M., Nedelcu, F. and Sarbu, C. (2013), “IATED digital library”,          
            available at: http://library.iated.org/view/NANU2013USE
Zoladz, D. (2015), personal communication, 7 August.

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